Gaming Market Key Highlights:
- Market Size (2024): USD 213.57 Billion
- Projected Market Size (2034): USD 718.60 Billion
- CAGR (2024-2034): 12.9%
Pricing Analysis:
- Price Growth
- Regional Variations
Market Historic Sales
- Total sales volume, year-over-year growth, product categories, and market share.
Revenue Estimation
- Forecasting future revenues based on historical data, market trends, and economic indicators.
Sales by Region
- Breakdown of sales performance across different geographical areas.
Revenue by Manufacturer
- Analysis of revenue contributions from different manufacturers in the market.
Gaming Market Definition
The gaming market is a prominent sector of the media and entertainment industry. This industry deals with the development and play testing of video games on both personal computers and smartphones. These games are played for leisure or entertainment and sharpen certain mental skills. Games are available in various genres, including FPS, MMORPG, casual, action, sports, and rogue-like games. The trend of online gaming has gained traction worldwide with the rising penetration of smartphones, consoles, PCs, and high-speed internet availability. The gaming market is projected to rise drastically with the innovation in the computer graphics industry.
The trend of mobile games has attracted the utmost attention in recent times. Several games are available for smartphone users in the Play Store and App Store, which attracts maximum consumer interest. Moreover, smartphone companies have launched gaming phones with superior gaming performance and high battery backup to play seamless games for extended periods. In May 2024, Tencent launched ‘Tarisland.’ This MMORPG supports iOS, Android, and Windows platforms and runs on computers, tablets, and smartphones.
The hype generated around PC and console games and the launch of new multiplayer and mission games in collaboration with other media, such as movies, TV-shows is also contributing to the growing popularity of gaming. Thus, the trend of mobile phone gaming and advancements in PC and console games is expected to drive the growth of the global gaming market. Advancements in VR technology and cloud gaming are expected to create numerous opportunities for market players in the future.
Gaming Market Segmentation:
By Type
- Mobile Gaming
- Console Gaming
- PC Gaming
By Application
Gaming Market Companies:
- Activision Blizzard
- Electronic Arts
- Microsoft
- NetEase
- Nintendo
- Sony
- Tencent
- ChangYou
- DeNA
- GungHo
- Apple
- Google
- Nexon
- Sega
- Warner Bros
- Namco Bandai
- Ubisoft
- Square Enix
- Take-Two Interactive
- King Digital Entertainment
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